<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-10741297</id><updated>2012-02-12T20:33:06.396-08:00</updated><category term='Protoss Mothership'/><category term='Cheat Codes'/><category term='Flash'/><category term='release date'/><category term='Terran'/><category term='Protoss Colossus'/><category term='Flash Games'/><category term='SC2 Units'/><category term='protoss'/><category term='StarCraft2'/><category term='Units'/><category term='Zerglings'/><category term='Sea of Fire'/><category term='Zerg'/><title type='text'>Computer Gaming</title><subtitle type='html'>Gaming... Essentially this is a spot for me to keep my ideas and links to upcoming games that I am following.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>30</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-10741297.post-2449735198458713573</id><published>2011-03-06T20:15:00.000-08:00</published><updated>2011-03-06T20:15:27.379-08:00</updated><title type='text'>Dragon Age 2</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;I picked up the demo today. I can't do max graphics because the demo won't let me but the graphics I did see were awesome. (I finished the demo... the last ogre was actually a bit challenging if you willy nilly selected your level ups and had no idea how to use health and mana potions. ;) )&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Here are some screen shots. I think I may pre-order this game soon. I am debating between &lt;a href="https://www.riftgame.com/en/products/index.php?gclid=CLbjt7jLu6cCFdtx5Qod1QLtAQ"&gt;Rift&lt;/a&gt; and this and &lt;a href="https://www.riftgame.com/en/products/index.php?gclid=CLbjt7jLu6cCFdtx5Qod1QLtAQ"&gt;Rift&lt;/a&gt; is a MMOPRG with a monthly fee etc... Dragon Age 2 is a single player game... a genre I usually do not like.... But this game seems very polished.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I am open to suggestion though. Anyone else planning to get either Rift or Dragon age 2? Anyone try the DA2 Demo? Anyone currently playing Rift?&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-F1kGie5MXaU/TXRaUmcmGaI/AAAAAAAAEAQ/PvOQL5J3i3M/s1600/Screenshot20110306210836436.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://lh5.googleusercontent.com/-F1kGie5MXaU/TXRaUmcmGaI/AAAAAAAAEAQ/PvOQL5J3i3M/s320/Screenshot20110306210836436.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-TBnLnlaSFXU/TXRaVaekS7I/AAAAAAAAEAU/7_R44v1fq9U/s1600/Screenshot20110306220105230.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://lh6.googleusercontent.com/-TBnLnlaSFXU/TXRaVaekS7I/AAAAAAAAEAU/7_R44v1fq9U/s320/Screenshot20110306220105230.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-79JOSHy2C6E/TXRaWEYuSOI/AAAAAAAAEAY/4-m7W2KgfLs/s1600/Screenshot20110306220113412.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://lh3.googleusercontent.com/-79JOSHy2C6E/TXRaWEYuSOI/AAAAAAAAEAY/4-m7W2KgfLs/s320/Screenshot20110306220113412.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-NiWPLZ20-Ts/TXRaWoJQGhI/AAAAAAAAEAc/uWb-3nt3iPA/s1600/Screenshot20110306224200822.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://lh3.googleusercontent.com/-NiWPLZ20-Ts/TXRaWoJQGhI/AAAAAAAAEAc/uWb-3nt3iPA/s320/Screenshot20110306224200822.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-2449735198458713573?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/2449735198458713573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=2449735198458713573' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/2449735198458713573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/2449735198458713573'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2011/03/dragon-age-2.html' title='Dragon Age 2'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-F1kGie5MXaU/TXRaUmcmGaI/AAAAAAAAEAQ/PvOQL5J3i3M/s72-c/Screenshot20110306210836436.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-5601797610677748030</id><published>2009-05-06T22:52:00.000-07:00</published><updated>2009-05-06T22:56:22.099-07:00</updated><title type='text'>Not so much</title><content type='html'>Not really feeling the desire to update this.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;SC2 and D3. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;That's&lt;/span&gt; really all you need to know about for 2009. If neither of those are stoking your interest then your probably a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;WoW&lt;/span&gt; addict or just not into gaming anymore. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Hah&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If I had to post some updates.... I got a new monitor. Its huge. I am getting a new video card, some ram and probably a Solid state drive.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;That's&lt;/span&gt; it mates.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you want to follow current news I am posting ask me and I will direct you. Otherwise your probably just bored and I &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;recommend&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;College Humor&lt;/span&gt; or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Digg&lt;/span&gt;.... much more interesting then my random gaming posts &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;hehe&lt;/span&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-5601797610677748030?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/5601797610677748030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=5601797610677748030' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/5601797610677748030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/5601797610677748030'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2009/05/not-so-much.html' title='Not so much'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-5446640443280123618</id><published>2008-03-28T20:15:00.000-07:00</published><updated>2008-03-28T20:42:28.096-07:00</updated><title type='text'>Expanded Cloak Rules (Scythe House)</title><content type='html'>&lt;strong&gt;&lt;span style="font-size:180%;"&gt;Using a Cloak Defensively&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Cloaks always provide their DR to your back, (Legs, arms, neck, torso and head if you don the hood as well) but they do not always provide you with a DB bonus. The implication in the GURPS manual with cloaks under shields for equipment etc is that they work like shields. And for the most part they do. If you have a cloak readied and in hand it will function as a shield. (1 block and DB bonus).&lt;br /&gt;&lt;br /&gt;During combat though a cloak may also obscure your body. This is easily covered simply by the randomness of dice but it may work to your benefit as well providing you an obscurement bonus when dodging incoming attacks. In order to benefit from this obscurement bonus to dodge the cloak must be a billowing cloth cloak. (Any type of flowing cloth will do) Either cloak in GURPS: Characters will do.&lt;br /&gt;&lt;br /&gt;This conditional bonus to dodge can be used to aid you versus an incoming attack from only 1 opponent per round and only opponents in your front facing or to your cloak facing. A cloak will obscure some of your body during typical movement during a combat but it is not enough to make any meaningful difference if your not actively using it. If you have a free hand you could easily use it to possibly get the DB bonus of a cloak to your dodge only. (And you do not have to declare I am using my cloak, you just have to have a free hand)&lt;br /&gt;&lt;br /&gt;In order benefit from the FULL DB value of a cloak you need the cloak skill. Without the cloak skill you can still benefit from half of a cloaks DB but it will only affect your dodge and it will need to be a heavy cloth cloak and it will need to be in hand. If you rely heavily on the cloak for an extra boost to your dodge its a good idea to invest in the cloak skill. Not only will this allow you to block, parry and attack with a cloak but it will also allow you to benefit fully from the versatility of a cloak.&lt;br /&gt;&lt;br /&gt;Examples:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;Light Cloth Cloak&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;If the Cloak is being wielded (It is readied and in hand) and you have the cloak skill You get the full DB to your front and cloak side. (2 Facings) +1 to DB. (Works with any kind of cloak) &lt;/li&gt;&lt;li&gt;If you have the cloak skill but the cloak is not IN HAND, You may use the cloak to get a +1 obscurement bonus to your dodge only from attacks originating from your front or cloak side. (2 Facings) &lt;/li&gt;&lt;li&gt;If you didn't have the cloak skill you get no bonus with a light cloak whether its in hand or not.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;Heavy Cloth Cloak&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;If the Cloak is being wielded (It is readied and in hand) and you have the cloak skill You get the full DB to your front and cloak side. (2 Facings) +2 to DB. (Works with any kind of cloak) &lt;/li&gt;&lt;li&gt;If you have the cloak skill but the cloak is not IN HAND, You may use the cloak to get a +2 obscurement bonus to your dodge only from attacks originating from your front or cloak side. (2 Facings) &lt;/li&gt;&lt;li&gt;If you don't have the cloak skill but the cloak is IN HAND You may use the cloak to get a +1 obscurement bonus to your dodge only from attacks originating from your front or cloak side. (2 Facings)&lt;/li&gt;&lt;li&gt;If the you don't have the cloak skill and the cloak is not in hand then you get no bonus to DB.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Additional Cloaks:&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;strong&gt;Leather Cloak&lt;/strong&gt; &lt;strong&gt;DR&lt;/strong&gt; 2 &lt;strong&gt;HP&lt;/strong&gt; 10 &lt;strong&gt;DB&lt;/strong&gt; 2 &lt;strong&gt;Cost&lt;/strong&gt; $120 &lt;strong&gt;Weight&lt;/strong&gt; 12 (&lt;em&gt;Can not provide an obscurement dodge bonus&lt;/em&gt;)&lt;br /&gt;&lt;strong&gt;Chain Cloak&lt;/strong&gt; &lt;strong&gt;DR&lt;/strong&gt; 4/2 &lt;strong&gt;HP&lt;/strong&gt; 20 &lt;strong&gt;DB&lt;/strong&gt; 2 &lt;strong&gt;Cost&lt;/strong&gt; $300 &lt;strong&gt;Weight&lt;/strong&gt; 35 (&lt;em&gt;Can not provide an obscurement dodge bonus&lt;/em&gt;)&lt;/span&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;Here the character has the cloak skill and has a light cloth cloak in hand. He will get the full DB bonus against either of the goblins that attack him this round and may even use the cloak to block. If the cloak was not in hand and he had a free hand he could still get a +1 obscurement bonus to his dodge vrs one of the goblins. If he didn't have the cloak skill he would get no bonus vrs the goblins whether the light cloak was in hand or not.&lt;br /&gt;&lt;a href="http://bp0.blogger.com/_yepdryo6x-A/R-20SWio2mI/AAAAAAAABWk/Ks-PDAxcrOE/s1600-h/P1010013.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_" alt="" src="http://bp0.blogger.com/_yepdryo6x-A/R-20SWio2mI/AAAAAAAABWk/Ks-PDAxcrOE/s400/P1010013.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;This character is wearing a cloak strictly for the DR. With both hands occupied he will get no bonus whether he has the cloak skill or not.&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yepdryo6x-A/R-20S2io2nI/AAAAAAAABWs/vSGL6HkQGuc/s1600-h/P1010017.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_" alt="" src="http://bp2.blogger.com/_yepdryo6x-A/R-20S2io2nI/AAAAAAAABWs/vSGL6HkQGuc/s400/P1010017.JPG" border="0" /&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-5446640443280123618?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/5446640443280123618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=5446640443280123618' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/5446640443280123618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/5446640443280123618'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2008/03/blog-post.html' title='Expanded Cloak Rules (Scythe House)'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yepdryo6x-A/R-20SWio2mI/AAAAAAAABWk/Ks-PDAxcrOE/s72-c/P1010013.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-643320822806558449</id><published>2008-03-24T09:47:00.001-07:00</published><updated>2008-03-24T14:01:43.800-07:00</updated><title type='text'>Tactical Combat in GURPS 4.0</title><content type='html'>&lt;span style="font-size:130%;"&gt;Tactical Combat in GURPS 4.0&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;For the sake of simplicity I reduced this to two rounds of a single fighter massively outnumbered by undead. The fighter figurine actually has a a mace not a sword so do not be fooled hehe. The undead are a Standard unarmed Zombie, a Skeleton with a shield and a spear and 5 bone hounds. (They have long necks increasing their bite range to 1 rather then C. They can also howl to force a fright check but in this example they just bite.)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_yepdryo6x-A/R-fbfWio2UI/AAAAAAAABUU/P7sHDL_EMWU/s1600-h/Round1.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181351227986336066" style="CURSOR: pointer" alt="" src="http://bp2.blogger.com/_yepdryo6x-A/R-fbfWio2UI/AAAAAAAABUU/P7sHDL_EMWU/s400/Round1.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Fighter chooses to WAIT until something moves into range and then I will attack them.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_yepdryo6x-A/R-fbgGio2VI/AAAAAAAABUc/qT65tjq_3SQ/s1600-h/Round+2.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181351240871237970" style="CURSOR: pointer" alt="" src="http://bp1.blogger.com/_yepdryo6x-A/R-fbgGio2VI/AAAAAAAABUc/qT65tjq_3SQ/s400/Round+2.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A bone hound STEPS and Attack. This is interrupted by the fighters wait maneuver. The fighter hits the torso for 6 crushing. (The bone hound failed to dodge) These Bone hounds are wearing leather armor and have a natural DR of 2 totaling 4. 2 points of crushing damage penetrates the DR and gets doubled to 4. (Skeletons take double damage vrs crushing). The beast now gets his attack. Being undead he does not suffer any kind of shock penalty etc. He rolls and hits, the fighter chooses to block and succeeds.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_yepdryo6x-A/R-fbhGio2WI/AAAAAAAABUk/ceWcIirbTpo/s1600-h/Round+3.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181351258051107170" style="CURSOR: pointer" alt="" src="http://bp1.blogger.com/_yepdryo6x-A/R-fbhGio2WI/AAAAAAAABUk/ceWcIirbTpo/s400/Round+3.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The Zombie MOVES into close combat (Occupies the same hex) and attacks. Having a 12 skill to punch is reduced to 8 for moving and attack. He attempts to punch the fighter. The fighter decides to RETREAT and dodge and steps back 1 hex. Retreating adds 3 to his dodge and he easily succeeds. (&lt;span style="FONT-WEIGHT: bold"&gt;QUESTION: Does his shield HELP him in this situation? Its close combat but he is RETREATING a hex. Answer: &lt;/span&gt;1. Yes, you get the shield bonus if you retreat out of close combat.)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_yepdryo6x-A/R-fb8Wio2XI/AAAAAAAABUs/DR_cg88r8mk/s1600-h/Round+4.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181351726202542450" style="CURSOR: pointer" alt="" src="http://bp2.blogger.com/_yepdryo6x-A/R-fb8Wio2XI/AAAAAAAABUs/DR_cg88r8mk/s400/Round+4.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Another Bone hound Steps and attacks. The fighter attempts to dodge, he does not get his shield bonus on this side. (&lt;span style="FONT-WEIGHT: bold"&gt;QUESTION: Does he get his RETREAT bonus vrs this Hound or only versus the zombie? Or only versus his FRONT hexes? Answer: 2. The retreat bonus counts against ALL attacks from the ONE opponent you actually retreat from. So Zombie Only!&lt;/span&gt;) In any event he dodges.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_yepdryo6x-A/R-fb9Gio2YI/AAAAAAAABU0/3UiizeRxLR4/s1600-h/r5.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181351739087444354" style="CURSOR: pointer" alt="" src="http://bp1.blogger.com/_yepdryo6x-A/R-fb9Gio2YI/AAAAAAAABU0/3UiizeRxLR4/s400/r5.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Another Bone hound Moves and Attacks the rear with a bite. Having a 15 skills reduces his attack to 11 but move and attacks are capped at 9. So his skill is 9. He rolls and 8 hitting. The bite of a bone hound deals 1D+3 and has an armor divisor of 2. The fighter cant defend against a rear attack. The hound rolls 6 for damage. The fighters 10 DR is divided by 2 to 5 and the fighter takes 1 point of damage.&lt;br /&gt;(&lt;span style="FONT-WEIGHT: bold"&gt;Question: The hound was behind the fighter but started within his peripheral vision... Is this considered a run around attack? Answer 3. I believe so yes, if you could see your opponent at any time during his move, you should be able to defend as a runaround attack.&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_yepdryo6x-A/R-fb-Gio2ZI/AAAAAAAABU8/R3A2g1ocdP4/s1600-h/r6.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181351756267313554" style="CURSOR: pointer" alt="" src="http://bp1.blogger.com/_yepdryo6x-A/R-fb-Gio2ZI/AAAAAAAABU8/R3A2g1ocdP4/s400/r6.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Another hound moves and attack hitting again, the fighter dodges again successfully. (Having a shield on that side helps tremendously.)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_yepdryo6x-A/R-fcVmio2aI/AAAAAAAABVE/VhPTw_kRr3Y/s1600-h/r7.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181352159994239394" style="CURSOR: pointer" alt="" src="http://bp3.blogger.com/_yepdryo6x-A/R-fcVmio2aI/AAAAAAAABVE/VhPTw_kRr3Y/s400/r7.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Another hound moves and attacks and misses.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_yepdryo6x-A/R-fcWGio2bI/AAAAAAAABVM/4j4aowbzxUE/s1600-h/r8.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181352168584174002" style="CURSOR: pointer" alt="" src="http://bp1.blogger.com/_yepdryo6x-A/R-fcWGio2bI/AAAAAAAABVM/4j4aowbzxUE/s400/r8.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Another hound moves and attacks and misses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_yepdryo6x-A/R-fcWWio2cI/AAAAAAAABVU/7nGyE45G5TA/s1600-h/r9.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181352172879141314" style="CURSOR: pointer" alt="" src="http://bp2.blogger.com/_yepdryo6x-A/R-fcWWio2cI/AAAAAAAABVU/7nGyE45G5TA/s400/r9.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A skeleton moves and attacks. (he cant step and attack since he started on higher terrain. Now this is kind of a house rule since the rules say you can ALWAYs move 1 hex.) He pokes the fighter in the back who again cannot defend. The skeleton does 6 points of damage which harmless glances off his back. (However his backpack did take a point of damage)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_yepdryo6x-A/R-fcvmio2dI/AAAAAAAABVc/hRMVcF1dD8U/s1600-h/r10.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181352606670838226" style="CURSOR: pointer" alt="" src="http://bp3.blogger.com/_yepdryo6x-A/R-fcvmio2dI/AAAAAAAABVc/hRMVcF1dD8U/s400/r10.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Yet another hound moves and attacks and misses. (The fighter is now completely surrounded)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_yepdryo6x-A/R-fcw2io2eI/AAAAAAAABVk/7KGw3KhJiYU/s1600-h/r11.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181352628145674722" style="CURSOR: pointer" alt="" src="http://bp0.blogger.com/_yepdryo6x-A/R-fcw2io2eI/AAAAAAAABVk/7KGw3KhJiYU/s400/r11.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Round 2. The fighter declares he is using extra effort to deal an extra point of damage per die. He swings and hits but the zombie dodges. He spends a character point for heroic rolls to change the zombies rolls to critically fail his dodge. His attack normally does 2D+3 (+2 lightning damage and +2 for extra effort) He rolls a 10 and hits for 10+3+2+2 = 17. The zombie is destroyed.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_yepdryo6x-A/R-fcxGio2fI/AAAAAAAABVs/8wFIeq_sfdM/s1600-h/r12.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181352632440642034" style="CURSOR: pointer" alt="" src="http://bp1.blogger.com/_yepdryo6x-A/R-fcxGio2fI/AAAAAAAABVs/8wFIeq_sfdM/s400/r12.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A bone hound steps and attacks. (He HITS!) See below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_yepdryo6x-A/R-fdEmio2gI/AAAAAAAABV0/KnLWRRakfZs/s1600-h/r13.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181352967448091138" style="CURSOR: pointer" alt="" src="http://bp3.blogger.com/_yepdryo6x-A/R-fdEmio2gI/AAAAAAAABV0/KnLWRRakfZs/s400/r13.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The fighter opts to retreat again. But there is no where to go, so he steps into an OCCUPIED hex with his rear facing the front 3 hexes of an opponant. (&lt;strong&gt;QUESTION: Can he do this? By the rules I think he can but wondering. Answer: Nope: 4. P391, you can't retreat into an occupied hex. (yes, being surrounded sucks)&lt;/strong&gt;)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_yepdryo6x-A/R-fdF2io2hI/AAAAAAAABV8/dOc7NQ7f-nE/s1600-h/r14.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5181352988922927634" style="CURSOR: pointer" alt="" src="http://bp0.blogger.com/_yepdryo6x-A/R-fdF2io2hI/AAAAAAAABV8/dOc7NQ7f-nE/s400/r14.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This picture could not happen unless he slammed or evaded through or moved into the occupied hex. You can't RETREAT into an occupied hex.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;These are Answers from StormCrow42. Full discussion here: &lt;a href="http://forums.sjgames.com/showthread.php?t=38005"&gt;http://forums.sjgames.com/showthread.php?t=38005&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bone Hound Combat generator Fun: &lt;a href="http://www.whatisthedot.com/GurpsCombatGen.Zip"&gt;http://www.whatisthedot.com/GurpsCombatGen.Zip&lt;/a&gt; (VERY limited combat gen that attacks and defends every round, some things are configurable, you need .Net Framework to use)&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT: 100% Times New Roman; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Here is the Bone Hound above in case you want to use them in your campaign.&lt;/u&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: bold 100% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Name: Bone Hound Race: Skeleton&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;Attributes [-58]&lt;/p&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;ST 12 [18] (ST includes -1 from 'Skeleton (Magic)')&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;DX 12 (DX includes +2 from 'Skeleton (Magic)')&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;IQ 4 [-80] (IQ includes -2 from 'Skeleton (Magic)')&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;HT 10&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;HP 14 [4] &lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Will 4 &lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Per 4 &lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;FP 10&lt;/span&gt; &lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Basic Lift 29&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Damage 1d+1/2d+1&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Basic Speed 6.5 (Basic Speed includes +1 from 'Skeleton (Magic)')&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Basic Move 6 &lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Ground Move 6 Water Move 1&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;Social Background&lt;/p&gt;&lt;/b&gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;TL: 3 [0]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;Advantages [61]&lt;/p&gt;&lt;/b&gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Combat Reflexes [15] (Long Necked Worg)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Damage Resistance (2) [10*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Doesn't Breathe [20*]&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Doesn't Eat or Drink [10*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Doesn't Sleep [20*]&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Extra Legs (4 Legs) [5*] &lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;(Long Necked Worg)&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;High Pain Threshold [10*]&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Immunity (All Mind Control) [30*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Immunity to Metabolic Hazards [30*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Indomitable [15*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Injury Tolerance (No Blood; No Brains; No Eyes; No Vitals; Unliving) [40*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Sense Living [10*] &lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;(Long Necked Worg)&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Short Spines [1*] &lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;(Long Necked Worg)&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Single-Minded [5*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Striking ST (3) (No Fine Manipulators) [9*] &lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;(Long Necked Worg)&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Teeth (Sharp Teeth) (Armor Divisor (2)) [2*] &lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;(Long Necked Worg)&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Temperature Tolerance (10) [10*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Terror (Howl of the Damned) (2) (Limited Use (1/day)) [24] (Zombie hound)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Unaging [15*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Unfazeable [15*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Vacuum Support [5*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;* = item is owned by another, point value is included in the other item.&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;Disadvantages [-197]&lt;/p&gt;&lt;/b&gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Appearance (Monstrous) (Universal) [-25*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Cannot Learn [-30*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Dependency (Mana) (Common) (Constantly) [-50*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Fragile (Brittle) [-15*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Fragile (Unnatural) [-50*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Hidebound [-5*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Horizontal [-10*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Incurious (6-) [-10*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Low Empathy [-20*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Mute [-25*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;No Fine Manipulators [-30*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;No Sense of Humor [-10*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;No Sense of Smell/Taste [-5*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Reprogrammable [-10*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Skinny [-5*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Slave Mentality [-40*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Social Stigma (Dead) [-20*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Unhealing (Total) [-30*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Vulnerability (Crushing Attacks) (Common) (x2) [-30*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Wealth (Dead Broke) [-25*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;* = item is owned by another, point value is included in the other item.&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;Quirks [0]&lt;/p&gt;&lt;/b&gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Cannot Float [-1*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Sexless [-1*]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;* = item is owned by another, point value is included in the other item.&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;Packages [0]&lt;/p&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Automaton [-85*]&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Quadruped [-35]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Skeleton (Magic) [-162]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;* = item is owned by another, point value is included in the other item.&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;Skills [11]&lt;/p&gt;&lt;/b&gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Brawling (No Fine Manipulators, +0%) DX/E - DX+3 15 [8]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Jumping DX/E - DX+0 12 [1]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Running HT/A - HT-1 9 [1]&lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Stealth DX/A - DX-1 11 [1]&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Stats [-58] Ads [61] Disads [-197] Quirks [0] Skills [11] = Total [-183] &lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;Armor &amp;amp; Possessions&lt;/p&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;1 Leather Hound Barding (TOTAL DR: (Counts natural and armor) DR4 Head, Torso and Neck DR 10 Skull) Wgt:3 Location:face, head, neck, skull, torso &lt;/span&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;Description&lt;/p&gt;&lt;/b&gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;Usually appearing in packs of 4-5 these beasts are created by using a variant zombie spell that must be cast on any variety of a Worg corpse. This corpse must be at least 6 months old for the spell to work. The pack will typically howl once or twice upon seeing living humanoids and will then attack anyone that did not flee. The hounds home in on the living using sense living. (They always ignore those they protect when using this ability)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;These hounds can be told to protect up to INT+1D4 living creatures. Anyone not protected is hunted. (This includes, dear, rabbits, large insects and the like.) In addition to protecting a limited number of living creatures they can be given up to 2 simple commands. (Patrol the area surrounding my tower, Attack anyone you are able too, howl for help if you can not attack them)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;They also can be ordered for many different tactics but if not specified they usually attack the least armored foes first before moving onto the armored ones. (Spikes attack every foe in close combat as a free action)&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;p style="MARGIN-TOP: 0pt; MARGIN-BOTTOM: 0pt"&gt;&lt;span style="FONT: 85% Courier New; font-size-adjust: none; font-stretch: normalcolor:#000000;" &gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-643320822806558449?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/643320822806558449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=643320822806558449' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/643320822806558449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/643320822806558449'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2008/03/tactical-combat-in-gurps-40.html' title='Tactical Combat in GURPS 4.0'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_yepdryo6x-A/R-fbfWio2UI/AAAAAAAABUU/P7sHDL_EMWU/s72-c/Round1.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-2171674796321437466</id><published>2007-12-08T09:04:00.000-08:00</published><updated>2007-12-08T09:11:38.918-08:00</updated><title type='text'>Free MMORPG: Rappelz</title><content type='html'>This is Veneficus my Cleric and Beneficus my Blue Pixie. (Ven is wearing a face mask hehe)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_yepdryo6x-A/R1rPHc0zoVI/AAAAAAAABO8/M2kx54VstUo/s1600-h/rappelz_screen00000000.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_yepdryo6x-A/R1rPHc0zoVI/AAAAAAAABO8/M2kx54VstUo/s400/rappelz_screen00000000.JPG" alt="" id="BLOGGER_PHOTO_ID_5141649651500556626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There is some grinding, lots of Kill X monster Quests, Some gather X thing quests and very little overall plot. The character development is interesting but my guess is max levels will have all the same skills maxed customized only by their equipment and cards.&lt;br /&gt;&lt;br /&gt;Its free though so there is little to complain about. I can definitely see how a PD system would not work with a system like this. PD games need to focus less on Character Development of power and more on the actions and deeds of the player. I did get some good ideas from playing this so far and have no intentions of quitting a free game hehe.&lt;br /&gt;&lt;br /&gt;http://rappelz.gpotato.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-2171674796321437466?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/2171674796321437466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=2171674796321437466' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/2171674796321437466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/2171674796321437466'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/12/free-mmorpg-rappelz.html' title='Free MMORPG: Rappelz'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yepdryo6x-A/R1rPHc0zoVI/AAAAAAAABO8/M2kx54VstUo/s72-c/rappelz_screen00000000.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-1522781466237432711</id><published>2007-07-17T16:45:00.001-07:00</published><updated>2007-07-17T16:47:40.055-07:00</updated><title type='text'>Test your reaction speed!</title><content type='html'>&lt;div style="text-align: center;"&gt;Yeah... I rock. &lt;a href="http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf"&gt;Can you beat me?&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_yepdryo6x-A/Rp1U1pWM1qI/AAAAAAAABCI/S7t-ry_riXQ/s1600-h/reactionspeedsheep.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_yepdryo6x-A/Rp1U1pWM1qI/AAAAAAAABCI/S7t-ry_riXQ/s400/reactionspeedsheep.bmp" alt="" id="BLOGGER_PHOTO_ID_5088316434607298210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I wonder if I would score better with a wired mouse vrs my wireless... I have a bluetooth mx900 so I'm not sure that I would but who knows.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-1522781466237432711?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/1522781466237432711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=1522781466237432711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/1522781466237432711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/1522781466237432711'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/07/test-your-reaction-speed.html' title='Test your reaction speed!'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_yepdryo6x-A/Rp1U1pWM1qI/AAAAAAAABCI/S7t-ry_riXQ/s72-c/reactionspeedsheep.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-6870914991912637104</id><published>2007-06-22T18:52:00.000-07:00</published><updated>2007-06-22T19:00:00.961-07:00</updated><title type='text'>300 - Mount &amp; Blade Style</title><content type='html'>THIS IS SPARTA!!!!!!!!!!!!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_yepdryo6x-A/Rnx9LN3a8EI/AAAAAAAAA50/NTk8_tgxvQ8/s1600-h/formup.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_yepdryo6x-A/Rnx9LN3a8EI/AAAAAAAAA50/NTk8_tgxvQ8/s400/formup.JPG" alt="" id="BLOGGER_PHOTO_ID_5079072111421222978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mount and Blade just rocks. If you haven't tried it, go over to &lt;a href="http://www.taleworlds.com/"&gt;Taleworlds.com&lt;/a&gt; and download it. The innovative combat system is amazing and its being developed by a husband and wife team. Archery is by far my favorite but the spells in HeronBlade are pretty sweet too.&lt;br /&gt;&lt;br /&gt;I bought the beta because its that good and they give you free upgrades! WOOT!&lt;br /&gt;&lt;br /&gt;Anyways playing JUST the game is a blast but then you can MOD the game. Each mod is a self contained world and you can have 100s of mods all at the same time and select which one you would like to play when the game boots. This is the 300 mod, but they also have the guantlet mod, wow mod, craft mod, historical battle mods etc etc. I have fought orcs, skeletons, zombies etc etc.&lt;br /&gt;&lt;br /&gt;Anyways check out these screenies and YES YOU CAN RIDE the RHINOS. (People keep asking me that. lol)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_yepdryo6x-A/Rnx9Lt3a8FI/AAAAAAAAA58/kNF6cqFLtUY/s1600-h/animmortal.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_yepdryo6x-A/Rnx9Lt3a8FI/AAAAAAAAA58/kNF6cqFLtUY/s400/animmortal.JPG" alt="" id="BLOGGER_PHOTO_ID_5079072120011157586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;An Immortal&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_yepdryo6x-A/Rnx9MN3a8GI/AAAAAAAAA6E/Mvmh-rbcRrM/s1600-h/RidingaRhino.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_yepdryo6x-A/Rnx9MN3a8GI/AAAAAAAAA6E/Mvmh-rbcRrM/s400/RidingaRhino.JPG" alt="" id="BLOGGER_PHOTO_ID_5079072128601092194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Me riding a rhino&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_yepdryo6x-A/Rnx9Md3a8HI/AAAAAAAAA6M/VP9qcM7HOHA/s1600-h/sheercarnage.JPG"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_yepdryo6x-A/Rnx9Md3a8HI/AAAAAAAAA6M/VP9qcM7HOHA/s400/sheercarnage.JPG" alt="" id="BLOGGER_PHOTO_ID_5079072132896059506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Sheer Carnage&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-6870914991912637104?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/6870914991912637104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=6870914991912637104' title='150 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/6870914991912637104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/6870914991912637104'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/06/300-mount-blade-style.html' title='300 - Mount &amp; Blade Style'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yepdryo6x-A/Rnx9LN3a8EI/AAAAAAAAA50/NTk8_tgxvQ8/s72-c/formup.JPG' height='72' width='72'/><thr:total>150</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-828706454784880160</id><published>2007-05-20T19:49:00.001-07:00</published><updated>2007-05-26T16:46:59.800-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zerg'/><category scheme='http://www.blogger.com/atom/ns#' term='Protoss Colossus'/><category scheme='http://www.blogger.com/atom/ns#' term='Terran'/><category scheme='http://www.blogger.com/atom/ns#' term='StarCraft2'/><category scheme='http://www.blogger.com/atom/ns#' term='Zerglings'/><category scheme='http://www.blogger.com/atom/ns#' term='Units'/><category scheme='http://www.blogger.com/atom/ns#' term='SC2 Units'/><category scheme='http://www.blogger.com/atom/ns#' term='protoss'/><category scheme='http://www.blogger.com/atom/ns#' term='Protoss Mothership'/><category scheme='http://www.blogger.com/atom/ns#' term='release date'/><title type='text'>StarCraft 2</title><content type='html'>&lt;p&gt;&lt;a href="http://www.starcraft2.com/"&gt;StarCraft II&lt;/a&gt; : http://www.starcraft2.com/&lt;/p&gt;&lt;p&gt;The videos are mint, as you would expect. There are some protoss units to preview but since Starcraft 1 still reigns as my all time favorite RTS, SC2 has some big shoes to fill. Needless to say... I feel ecstatic about their progress. Blizzard has finally leveled up. ;)&lt;/p&gt;&lt;p&gt;For an elaborate example check out this Developer Gameplay Overview: &lt;a href="http://www.gametrailers.com/player.php?r=1&amp;type=wmv&amp;amp;id=19827"&gt;http://www.gametrailers.com/player.php?r=1&amp;type=wmv&amp;amp;id=19827&lt;/a&gt;&lt;/p&gt;22 Mins long and quite intense. This is surely a game to keep one busy.&lt;br /&gt;&lt;p&gt;&lt;/p&gt;Update: &lt;a href="http://www.gamespot.com/pages/video_player/popup.php?sid=6171265&amp;pid=939643"&gt;Gamespot Video&lt;/a&gt;&lt;br /&gt;&lt;p&gt;What you will see:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Zerglings:&lt;/strong&gt; MASS ZERGLING Attacks! These beasties are back and can now mutate in the field very quickly to green hued exploding Zerglings. While slower this allows them to take out larger targets.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Mutalisks:&lt;/strong&gt; Are in, but not much is revealed. Pictured in the video and they look awesome.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Protoss Ability:&lt;/strong&gt; Units can teleport anywhere where they have power. (And they get a new unit that allows them to set up power anywhere even without a pylon)&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Protoss Zealot:&lt;/strong&gt; Definitely in, with a new charge ability which allows them to close to melee distance very quickly. Also graphically overhauled for the new engine.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Protoss Immortal:&lt;/strong&gt; Looks like the new dragoon. When hit by heavy weapons though a special forcefield activates which allows them to take very little damage.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Protoss Colossus:&lt;/strong&gt; An Amazing unit that takes out small unarmored units very quickly. It can also step up and down and over terrain gaps.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Protoss Stalker:&lt;/strong&gt; A unit that can Blink instantly a short distance away. Ideal for catching units that are trying to flee.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Protoss Pheonix:&lt;/strong&gt; Air Superiority fighter meant to deal with smaller ships. This thing can overload which fires at all units within range but then becomes helpless for a short while.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Protoss Warp Ray:&lt;/strong&gt; The longer it fires the more damages it does. (Sounds silly but its damage increases exponentially the longer it focuses on one target making it ideal for dealing with heavily armored units or buildings)&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Protoss Mothership:&lt;/strong&gt; WOW. It can time warp, SLOWS DOWN ALL PROJECTILES, It can make a Black hole which sucks in all fliers or it can attack the ground obliterating everything in its path. You can only have one and it runs out of energy after the use of 1 or 2 powers. (It recharges)&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Protoss Phase Prism:&lt;/strong&gt; Mobile Pylon. It can fly about and then deploy to power things anywhere. Awesome for teleportation or fast base expansion.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Terran Reapers:&lt;/strong&gt; Dual Pistol Wielding, Jump pack equipped Marines. Awesome for hit and run.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Terran Siege Tanks, Terran Ghosts, Terran Marines, Terran Battlecruisers&lt;/strong&gt;: All featured but not much is said about them.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Terran Nukes:&lt;/strong&gt; You do get to see three nukes go off. Awesome.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Release Date: 10/1/08 (Its a guess but its based on &lt;a href="http://www.blogger.com/www.ebgames.com/product.asp?product%5Fid=647051"&gt;EBGAMES&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-size: 8px; text-align: right;"&gt;Blogged with &lt;a title="Flock" href="http://www.flock.com/blogged-with-flock" target="_new"&gt;Flock&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-828706454784880160?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/828706454784880160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=828706454784880160' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/828706454784880160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/828706454784880160'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/05/starcraft-2.html' title='StarCraft 2'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-757266181152169396</id><published>2007-05-13T15:58:00.001-07:00</published><updated>2007-05-29T08:44:35.720-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cheat Codes'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='Sea of Fire'/><title type='text'>Well I beat the flash game!!!</title><content type='html'>&lt;a href="http://fpflashfarm.com/FB49PFBFFKJ42BF/13888_seaoffire.swf"&gt;That Flash Game is a RTS&lt;/a&gt; Game that is actually pretty cool. The game is called Sea of Fire and I think they did a pretty good job capturing the essence of current RTS games. This is in stark contrast to games that were remarkedly better, games like Age of Empires 2, Rise of Legends, Age of Mythology and Starcraft.&lt;br /&gt;&lt;br /&gt;I would imagine Starcraft 2 will break the mold as well. Anyways this game was a lot of fun for what it is, I enjoyed playing about 30 skimishes in addition to the campaign.&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_yepdryo6x-A/Rkfx39fybfI/AAAAAAAAAjU/hhz2mKzYDds/s1600-h/beatgood.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5064282249704402418" style="CURSOR: hand" alt="" src="http://bp2.blogger.com/_yepdryo6x-A/Rkfx39fybfI/AAAAAAAAAjU/hhz2mKzYDds/s320/beatgood.bmp" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_yepdryo6x-A/RkeYStfybeI/AAAAAAAAAjM/NkNrwTyM07g/s1600-h/beatsnake.GIF"&gt;&lt;img id="BLOGGER_PHOTO_ID_5064183753219403234" style="CURSOR: pointer" alt="" src="http://bp1.blogger.com/_yepdryo6x-A/RkeYStfybeI/AAAAAAAAAjM/NkNrwTyM07g/s320/beatsnake.GIF" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Heres the codes (Bad Guys):&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;c1e80 &lt;/li&gt;&lt;li&gt;c1ec0 &lt;/li&gt;&lt;li&gt;c1fc0 &lt;/li&gt;&lt;li&gt;c1fc2 &lt;/li&gt;&lt;li&gt;c1fc3 &lt;/li&gt;&lt;li&gt;c1fe3 &lt;/li&gt;&lt;li&gt;c3fe3 &lt;/li&gt;&lt;li&gt;c3ff3 &lt;/li&gt;&lt;li&gt;c3ff7&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;strong&gt;Heres the codes (Good Guys)&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;4000c&lt;/li&gt;&lt;li&gt;4001c&lt;/li&gt;&lt;li&gt;4001e&lt;/li&gt;&lt;li&gt;4001f&lt;/li&gt;&lt;li&gt;4003f&lt;/li&gt;&lt;li&gt;4203f&lt;/li&gt;&lt;li&gt;4243f&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="FONT-SIZE: 10px; TEXT-ALIGN: right"&gt;technorati tags:&lt;a href="http://technorati.com/tag/flash" rel="tag"&gt;flash&lt;/a&gt;, &lt;a href="http://technorati.com/tag/games" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://technorati.com/tag/gaming" rel="tag"&gt;gaming&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="FONT-SIZE: 8px; TEXT-ALIGN: right"&gt;Blogged with &lt;a title="Flock" href="http://www.flock.com/blogged-with-flock" target="_new"&gt;Flock&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-757266181152169396?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/757266181152169396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=757266181152169396' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/757266181152169396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/757266181152169396'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/05/well-i-beat-flash-game-lol-as-bad-guys.html' title='Well I beat the flash game!!!'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_yepdryo6x-A/Rkfx39fybfI/AAAAAAAAAjU/hhz2mKzYDds/s72-c/beatgood.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-3196003604196097520</id><published>2007-05-11T18:50:00.001-07:00</published><updated>2007-05-11T18:51:29.723-07:00</updated><title type='text'>RTS Flash game rocks</title><content type='html'>&lt;blockquote cite="http://flickr.com/photos/8281158@N08/494246466"&gt;&lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  Pretty cool flash game. I beat on hard but medium seems to be the most fun. Its real time strategy! Woot!&lt;br/&gt; &lt;p&gt;You can try it here: http://fpflashfarm.com/FB49PFBFFKJ42BF/13888_seaoffire.swf&lt;br/&gt; &lt;/p&gt;  &lt;p&gt;&lt;br/&gt; &lt;/p&gt;  &lt;p&gt;&lt;img width=320 src="http://farm1.static.flickr.com/210/494246466_c808ac4ac6.jpg?v=0" /&gt;&lt;/p&gt;  &lt;/blockquote&gt;&lt;p class="citation"&gt;&lt;cite cite="http://flickr.com/photos/8281158@N08/494246466"&gt;&lt;a href="http://flickr.com/photos/8281158@N08/494246466"&gt;hahabeatonhard.bmp on Flickr - Photo Sharing!&lt;/a&gt;&lt;/cite&gt;&lt;/p&gt;  &lt;p/&gt;&lt;p/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-3196003604196097520?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/3196003604196097520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=3196003604196097520' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/3196003604196097520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/3196003604196097520'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/05/rts-flash-game-rocks.html' title='RTS Flash game rocks'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-1076749799334728987</id><published>2007-05-11T11:21:00.001-07:00</published><updated>2007-05-27T13:16:48.829-07:00</updated><title type='text'>Permadeath Poll for future MMORPGS</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://shawn-gaming.blogspot.com/2007/05/permadeath-poll-for-future-mmorpgs.html#Poll"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_yepdryo6x-A/RlnmH0-c-8I/AAAAAAAAAoU/rmElKz3X0YA/s400/PDPoll52707.JPG" alt="" id="BLOGGER_PHOTO_ID_5069335877736266690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Take a moment and read this to get a feeling for what I mean when I say permadeath and for what each system means.&lt;br /&gt;&lt;a href="http://shawn-gaming.blogspot.com/2005/03/permadeath.html"&gt;http://shawn-gaming.blogspot.com/2005/03/permadeath.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Permadeath is perfect for gaming? Every year Baseball gets their stats reset and try to fight there way back to the World series... And not every team is winner is it? There can be only one. Same with hockey, football etc.... &lt;strong&gt;By current game rules the logic goes if the yankees lost the World series they should get naked, have a time out and goto the locker room and come back ready to rock for another go at the world series....&lt;/strong&gt; When people lose THEY LOSE. Game OVER. The system Baseball uses now is almost EXACTLY what people are asking for in game. Think about it because it paradigms almost as well as boxing.&lt;br /&gt;&lt;br /&gt;Like baseball there should be a short ramp up in terms of skills and a refocus of the game on actions. You can have a game with a progressive leveling system and a stuff system but you surely can't design the game to revolve SOLELY around that. If you do, you get wow... I guess there's money in it but to me its just a commercialized remake of the last game with no substance and nothing worthwhile to do. I had a max toon before and lots of stuff... you got something else to offer besides new graphics and classes?&lt;br /&gt;&lt;br /&gt;Even the AI among games is the same.&lt;br /&gt;&lt;br /&gt;People love it, they make millions for giving you a shiner model every few years with no innovation. Some of us want to get back to the CORE roots of the game and innovate and redesign it for the masses with a focus on the game and not all the focus just on yourself, your stuff and your level.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;em&gt;Think of the treadmills at your local gym... Now paint one blue and call it wow,&lt;br /&gt;another green and call it eq2 and another brown and call it daoc. Some are newer&lt;br /&gt;and have different levels of incline and various speed levels but their all&lt;br /&gt;treadmills and players walk all over them ignoring all the shiny features after&lt;br /&gt;the honeymoon and work on walking as quickly as possible to get them and their&lt;br /&gt;avatar in shape.&lt;/em&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;These games, quite frankly, suck. The show a lack of imagination and exploit the honeymoon period as a way to sink the hook and reel your mastercard in. It works as a business model, but MMORPG is supposed to be filled with gamers who expect more then the last game regurgitated and reconsitituted as the New Coke. Even leaving permadeath aside, the industry has not innovated anything new since UO unless you count 2D to 3D and the two games that feature voice chat lol.&lt;br /&gt;&lt;br /&gt;I expect more and Im passionate about getting a new game to entertain me before Im dead.&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;form action="http://poll.pollhost.com/vote.cgi" method="post"&gt;&lt;table style="color: rgb(238, 238, 238);" border="0" cellpadding="2" cellspacing="0" width="150"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Comic Sans MS;" &gt;&lt;b&gt;&lt;a name="Poll"&gt;Does a Permadeath MMORPG Interest you?&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="1" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Comic Sans MS;" &gt;YES!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="2" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Comic Sans MS;" &gt;Yes, if done correctly&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="3" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Comic Sans MS;" &gt;I'd try it, esp if they had a free beta.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="4" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Comic Sans MS;" &gt;No&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;input value="QmFsYW5jZUZ4CTExNzg5MTExMjAJRUVFRUVFCTAwMDAwMAlDb21pYyBTYW5zIE1TCVJlZA" name="config" type="hidden"&gt; &lt;center&gt;&lt;input value="Vote" type="submit"&gt; &lt;input value="View" name="view" type="submit"&gt;&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="color: rgb(255, 255, 255);" colspan="2" align="right"&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Comic Sans MS;" &gt;&lt;a href="http://www.pollhost.com/"&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Free polls from Pollhost.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;!-- // Begin Pollhost.com Poll Code // --&gt;&lt;br /&gt;&lt;form action="http://poll.pollhost.com/vote.cgi" method="post"&gt;&lt;table style="color: rgb(238, 238, 238);" border="0" cellpadding="2" cellspacing="0" width="150"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;&lt;b&gt;Which Permadeath System do you like Best?&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="1" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;PDoT: Subclass A&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="2" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;PDoT: Subclass B&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="3" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;Ironman: One Life No Ressurection&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="4" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;Ironman: One Life Ressurection is Ok&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="5" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;Watch your Step - No Rollover&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="6" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;Watch your Step - With Rollover&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="7" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;1up System (See Comments in permadeath post)&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="8" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;None. I have my own permadeath system. (Leave a comment describing)&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="5"&gt;&lt;input value="9" name="answer" type="radio"&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;None. I hate permadeath of all kinds.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2"&gt;&lt;input value="QmFsYW5jZUZ4CTExNzg5MTE3MjIJRUVFRUVFCTAwMDAwMAlBcmlhbAlSZWQ" name="config" type="hidden"&gt; &lt;center&gt;&lt;input value="Vote" type="submit"&gt; &lt;input value="View" name="view" type="submit"&gt;&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="color: rgb(255, 255, 255);" colspan="2" align="right"&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial;" &gt;&lt;a href="http://www.pollhost.com/"&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Free polls from Pollhost.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/form&gt;&lt;br /&gt;&lt;!-- // End Pollhost.com Poll Code // --&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;If you want more background I have another post here:&lt;br /&gt;&lt;a href="http://shawn-gaming.blogspot.com/2005/05/damion-schubert-and-permadeath.html"&gt;http://shawn-gaming.blogspot.com/2005/05/damion-schubert-and-permadeath.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-1076749799334728987?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/1076749799334728987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=1076749799334728987' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/1076749799334728987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/1076749799334728987'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/05/permadeath-poll-for-future-mmorpgs.html' title='Permadeath Poll for future MMORPGS'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_yepdryo6x-A/RlnmH0-c-8I/AAAAAAAAAoU/rmElKz3X0YA/s72-c/PDPoll52707.JPG' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-8672047133613383390</id><published>2007-03-12T20:11:00.000-07:00</published><updated>2007-03-12T20:12:55.702-07:00</updated><title type='text'>Can you guess?</title><content type='html'>The chick from house.... Sawyer from lost... Mr Foreman, Lando from star wars....&lt;br /&gt;&lt;br /&gt;(And more)&lt;br /&gt;&lt;br /&gt;Suffice to say I think I have found some new entertainment. Any idea what it is?&lt;br /&gt;&lt;br /&gt;Mwahahahaha...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-8672047133613383390?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/8672047133613383390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=8672047133613383390' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/8672047133613383390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/8672047133613383390'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/03/can-you-guess.html' title='Can you guess?'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-749251468382775043</id><published>2007-02-12T14:57:00.000-08:00</published><updated>2007-02-12T14:31:27.505-08:00</updated><title type='text'>Har Har</title><content type='html'>&lt;a href="http://bp1.blogger.com/_yepdryo6x-A/RdDw8qfNaXI/AAAAAAAAAOg/j-jXC5pPLoU/s1600-h/harhar.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5030785708760852850" style="CURSOR: hand" alt="" src="http://bp1.blogger.com/_yepdryo6x-A/RdDw8qfNaXI/AAAAAAAAAOg/j-jXC5pPLoU/s320/harhar.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-749251468382775043?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/749251468382775043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=749251468382775043' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/749251468382775043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/749251468382775043'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/02/har-har.html' title='Har Har'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_yepdryo6x-A/RdDw8qfNaXI/AAAAAAAAAOg/j-jXC5pPLoU/s72-c/harhar.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-6029752742658719704</id><published>2007-02-12T14:31:00.000-08:00</published><updated>2007-02-12T14:31:19.850-08:00</updated><title type='text'>And they possesed Ranger Power</title><content type='html'>&lt;a href="http://bp0.blogger.com/_yepdryo6x-A/RdDqwafNaWI/AAAAAAAAAOY/kVNy4Iv_I4o/s1600-h/ScreenShot00143.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_" alt="" src="http://bp0.blogger.com/_yepdryo6x-A/RdDqwafNaWI/AAAAAAAAAOY/kVNy4Iv_I4o/s320/ScreenShot00143.jpg" border="0" /&gt;&lt;/a&gt;&lt;div style='clear:both; text-align:NONE'&gt;&lt;a href='http://picasa.google.com/blogger/' target='ext'&gt;&lt;img src='http://photos1.blogger.com/pbp.gif' alt='Posted by Picasa' style='border: 0px none ; padding: 0px; background: transparent none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;' align='middle' border='0' /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-6029752742658719704?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/6029752742658719704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=6029752742658719704' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/6029752742658719704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/6029752742658719704'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2007/02/and-they-possesed-ranger-power.html' title='And they possesed Ranger Power'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_yepdryo6x-A/RdDqwafNaWI/AAAAAAAAAOY/kVNy4Iv_I4o/s72-c/ScreenShot00143.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-116217075910197209</id><published>2006-10-29T17:10:00.000-08:00</published><updated>2006-10-29T17:12:39.113-08:00</updated><title type='text'>My first Dragon run</title><content type='html'>My &lt;a href="http://twelvemoons.org"&gt;guild&lt;/a&gt; and I ran the dragon raid. They actually run it all the time but it was my first run. No... We didn't kill the dragon. The second group that went that night did however. Here is some pics:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/6465/836/640/ScreenShot00088.jpg"&gt;&lt;img style="DISPLAY: block; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/6465/836/320/ScreenShot00088.jpg" border="0" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/6465/836/640/ScreenShot00086.jpg"&gt;&lt;img style="DISPLAY: block; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/6465/836/320/ScreenShot00086.jpg" border="0" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/6465/836/640/ScreenShot00085.jpg"&gt;&lt;img style="DISPLAY: block; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/6465/836/320/ScreenShot00085.jpg" border="0" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/6465/836/640/ScreenShot00084.jpg"&gt;&lt;img style="DISPLAY: block; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/6465/836/320/ScreenShot00084.jpg" border="0" /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href='http://picasa.google.com/blogger/' target='ext'&gt;&lt;img src='http://photos1.blogger.com/pbp.gif' alt='Posted by Picasa' style='border: 0px none ; padding: 0px; background: transparent none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;' align='middle' border='0' /&gt;&lt;/a&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-116217075910197209?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/116217075910197209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=116217075910197209' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/116217075910197209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/116217075910197209'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2006/10/my-first-dragon-run.html' title='My first Dragon run'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-115527131429892151</id><published>2006-08-10T21:39:00.000-07:00</published><updated>2006-08-10T21:41:54.306-07:00</updated><title type='text'>Wow. Project offset!</title><content type='html'>&lt;p&gt;As you all know I follow Project Offset quite extensively... if you don't know wtf Im talking about check these: &lt;a href="http://www.nzone.com/object/nzone_projectoffset_videos.html"&gt;http://www.nzone.com/object/nzone_projectoffset_videos.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Their latest video is incredible. It may finally be the dawn of a new age in gaming. DDO brought voice chat and PO may bring the rest.&lt;/p&gt;&lt;p&gt;On a side note... I want to try this out so if your bored give me a call and we can try our first game together... Google Maps RTS, sounds cool: &lt;a href="http://s173754370.onlinehome.us/endgame/news.php"&gt;http://s173754370.onlinehome.us/endgame/news.php&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-115527131429892151?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/115527131429892151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=115527131429892151' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115527131429892151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115527131429892151'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2006/08/wow-project-offset.html' title='Wow. Project offset!'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-115445725972699340</id><published>2006-08-01T11:23:00.000-07:00</published><updated>2006-08-01T11:50:22.296-07:00</updated><title type='text'>Simple Randomization for DDO</title><content type='html'>So I've been thinking about how DDO could simply and easily introduce some random elements into a quest. Lets take a very simple quest you can get out of the Leaky Dinghy called, 'A Matter of Protection'.&lt;br /&gt;&lt;br /&gt;Here's three 'versions' of the same dungeon.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/6465/836/1600/matter.gif"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/blogger/6465/836/320/matter.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;In All Versions:&lt;/strong&gt;&lt;br /&gt;When you enter the quest you will end up in ONE of the versions above. Which one is random. (Lets say a 33% chance for the top two and 34% chance for the last one)&lt;br /&gt;&lt;br /&gt;Now as we know now there is a chance in all versions that Boss will spawn. This boss is accompanied by some DM flavor text and if killed spawns a chest.&lt;br /&gt;&lt;br /&gt;To alter this slightly... There is still a chance that a boss will spawn but 3 different bosses are now possible. The named one will still spawn as normal but the next two random ones are 'Bandit Guard' and 'Bandit Captain.' Because they have generic names that still fit the quest we can do some cool things. We'll set their stats and skills and feats but lets randomize the race. For now we'll say the Guard is specialized in Piercing and the Cap't is specialized in Crushing. All three will produce a chest if slain.&lt;br /&gt;&lt;br /&gt;The chest that appears will now be randomly trapped. 10% of the time it will have a trap. If it does have a trap there is 20% chance of a fire trap, 20% ice, 20% acid, 20% electric and 20% sonic. The DC of disabling the trap has a base of 10/15/20 (For Normal/Hard/Elite) and will have 1D6/1D8/2D4 added to it. (Random DC) The damage the trap will do would be 3D4/4D4/5D6.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;In the Top Version:&lt;/strong&gt;&lt;br /&gt;This version is very close to the original. There is now a 10% chance the collectable is trapped. Trap generation is the same as above but the base is 2 lower for each difficulty setting.&lt;br /&gt;&lt;br /&gt;There is also a 25% chance that a floor spike trap will appear. (Denoted in the graphic) DC and Damage generated as above.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;In the middle Version:&lt;/strong&gt;&lt;br /&gt;There are Two waves of 8 bandits and two crates to protect. There is an optional objective to also find a hidden lever and use it which will Stoneskin one of the crates. So players would see:&lt;br /&gt;&lt;em&gt;Optional: Find the Arcane level to Magically protect One of the Crates.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;There is also a 25% chance per trap that those traps will be there. These would be floor spike traps (Denoted in the graphic) DC and Damage generated as above. So there is a chance there would be 1,2 or no traps when a player entered that instance.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;In the last Version:&lt;/strong&gt;&lt;br /&gt;There is an extra chest. It has a 50% chance of being locked and a 50% of being trapped. There are still the two possible floor spike traps as well. This one also has a pool with a statue. 2% of time instead of being water in that pool, there is acid.&lt;br /&gt;&lt;br /&gt;So pretty quickly we have made 1 always the same quest that has a chance of spawning a boss into close to 20 different possibilities. 3 possible level designs with many seemingly random features. This would GREATLY increase the replayability of the quest and please veterans and new players alike.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-115445725972699340?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/115445725972699340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=115445725972699340' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115445725972699340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115445725972699340'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2006/08/simple-randomization-for-ddo.html' title='Simple Randomization for DDO'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-115384104405874676</id><published>2006-07-25T08:17:00.000-07:00</published><updated>2006-07-25T08:24:04.073-07:00</updated><title type='text'>DDO TWF. How good is it?</title><content type='html'>Well, it looks pretty damn good. Essentially your trading a bit of armor class to be able to get DOUBLE the attacks.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;1) The difference between Improved TWF and Greater TWF (and the further in&lt;br /&gt;the future Superior TWF):When standing, by default, your first attack when&lt;br /&gt;standing still is right hand only, your second is a double attack, your third is&lt;br /&gt;right hand only, your fourth is right hand only, and your fifth (which you can't&lt;br /&gt;get to until the level cap goes up a bit) is a double.Improved TWF makes the&lt;br /&gt;third attack a double; Greater TWF makes the fourth attack a double, Superior&lt;br /&gt;TWF makes the fifth a triple (two attacks with right hand, one with left).&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;So... With Regular TWF you get 1,2,1,1,2 with max attacks. So if you get 3 attacks a round, Regular gives you 4 attacks.&lt;/p&gt;&lt;p&gt;With Improved you get 1,2,2,1,2 with max attacks. So if you get 3 attacks a round, Improved gives you 5.&lt;/p&gt;&lt;p&gt;With Greater you get 1,2,2,2,2 with max attacks. So if you get 3 attacks a round, you still only get 5 but 9 overall compared to regular fighter at max level who would only be getting 5.&lt;/p&gt;&lt;p&gt;And with superior you get 1,2,2,2,3 with max attacks. So at max level you pull off 10 attacks to every 5 of a regular fighter.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-115384104405874676?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/115384104405874676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=115384104405874676' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115384104405874676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115384104405874676'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2006/07/ddo-twf-how-good-is-it.html' title='DDO TWF. How good is it?'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-115240916378136504</id><published>2006-07-08T18:38:00.000-07:00</published><updated>2006-07-08T18:39:23.783-07:00</updated><title type='text'>Stormcleave... Mortalitas.</title><content type='html'>My fighter character in action...&lt;br /&gt;&lt;br /&gt;Very challenging adventure this is.&lt;br /&gt;&lt;br /&gt;:)&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/6465/836/640/ScreenShot00041.jpg"&gt;&lt;img style="DISPLAY: block; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/6465/836/320/ScreenShot00041.jpg" border="0" /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href='http://picasa.google.com/blogger/' target='ext'&gt;&lt;img src='http://photos1.blogger.com/pbp.gif' alt='Posted by Picasa' style='border: 0px none ; padding: 0px; background: transparent none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;' align='middle' border='0' /&gt;&lt;/a&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-115240916378136504?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/115240916378136504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=115240916378136504' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115240916378136504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115240916378136504'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2006/07/stormcleave-mortalitas.html' title='Stormcleave... Mortalitas.'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-115240904832043390</id><published>2006-07-08T18:36:00.000-07:00</published><updated>2006-07-08T18:37:28.326-07:00</updated><title type='text'>Yep... Soloed 200 Kobolds at Level 3.</title><content type='html'>Ok I died once.... But lets see you make a level 3 toon that can solo this hehe.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/6465/836/640/ScreenShot00030.jpg"&gt;&lt;img style="DISPLAY: block; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/6465/836/320/ScreenShot00030.jpg" border="0" /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href='http://picasa.google.com/blogger/' target='ext'&gt;&lt;img src='http://photos1.blogger.com/pbp.gif' alt='Posted by Picasa' style='border: 0px none ; padding: 0px; background: transparent none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;' align='middle' border='0' /&gt;&lt;/a&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-115240904832043390?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/115240904832043390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=115240904832043390' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115240904832043390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/115240904832043390'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2006/07/yep-soloed-200-kobolds-at-level-3.html' title='Yep... Soloed 200 Kobolds at Level 3.'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-113868068505618515</id><published>2006-01-30T20:07:00.000-08:00</published><updated>2006-01-30T20:11:25.086-08:00</updated><title type='text'>Attrition</title><content type='html'>I have started development of a new text based game called attrition which is loosly based on the concepts of Risk and Go but set in a medieval fantasy based time period.&lt;br /&gt;&lt;br /&gt;I am not working alone and will keep you apprised. My original goal was to develop this game solely on my own and with freeware software... Sharp Develop and MySQL.... But I soon discovered the Sharp Develop does NOT do web application and I cant find a freeware app other then notepad that does.... MySQL though seems to be top notch and I will use it going forward. I have teamed up with a few people and as I make progress will keep you posted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-113868068505618515?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/113868068505618515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=113868068505618515' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/113868068505618515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/113868068505618515'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2006/01/attrition.html' title='Attrition'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-113146217099997354</id><published>2005-11-08T06:59:00.000-08:00</published><updated>2005-11-08T07:02:51.030-08:00</updated><title type='text'>BF2 Special Forces</title><content type='html'>&lt;a href="http://www.eagames.com/official/battlefield/specialforces/us/home.jsp"&gt;BF2:SF&lt;/a&gt; is coming out on Nov 23rd.  Just in case your wondering what I've been playing lately. Hehe.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://images.ea.com/eagames/official/bf2_specialforces/us/screenshots/set4_1.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://images.ea.com/eagames/official/bf2_specialforces/us/screenshots/set4_1.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-113146217099997354?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/113146217099997354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=113146217099997354' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/113146217099997354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/113146217099997354'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2005/11/bf2-special-forces.html' title='BF2 Special Forces'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-112441980272289954</id><published>2005-08-18T19:48:00.000-07:00</published><updated>2005-08-18T19:52:13.773-07:00</updated><title type='text'>Reality and MMORPGS</title><content type='html'>Things have been crazy lately in the Real Like MMOG gamers world. Here is a list of some of the crazier things:&lt;br /&gt;&lt;br /&gt;Having PKing in game made illegal in real life:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.theinquirer.net/?article=25146"&gt;http://www.theinquirer.net/?article=25146&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Getting arrested for deleting your boyfriends characters?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://techdirt.com/articles/20050120/105218_F.shtml"&gt;http://techdirt.com/articles/20050120/105218_F.shtml&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Getting arrested for taking someones items in game and selling them on ebay?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://games.slashdot.org/games/05/08/18/1...?tid=123&amp;tid=10"&gt;http://games.slashdot.org/games/05/08/18/1...?tid=123&amp;amp;tid=10&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dying in real life for spending too much time in game?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://games.slashdot.org/article.pl?sid=0.../1628216&amp;tid=10"&gt;http://games.slashdot.org/article.pl?sid=0.../1628216&amp;amp;tid=10&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Having REAL world advertisements in game?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://news.gaminghorizon.com/media2/1123547880.1894.html"&gt;http://news.gaminghorizon.com/media2/1123547880.1894.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Or having confirmation that the secret blizzard project is NOT starcraft 2 but is in reality some lame add on for WoW:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.theinquirer.net/?article=25405"&gt;http://www.theinquirer.net/?article=25405&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-112441980272289954?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/112441980272289954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=112441980272289954' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/112441980272289954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/112441980272289954'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2005/08/reality-and-mmorpgs.html' title='Reality and MMORPGS'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-112221092065260433</id><published>2005-07-24T02:51:00.000-07:00</published><updated>2005-07-24T16:13:07.956-07:00</updated><title type='text'>What is a MMORPG?</title><content type='html'>&lt;a href="http://en.wikipedia.org/wiki/Mmorpg"&gt;Wikipedia&lt;/a&gt; defines a MMORPG as:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;A massive (or massively) multiplayer online role-playing game or MMORPG is a multiplayer computer role-playing game that enables thousands of players to play in an evolving virtual world at the same time over the Internet. MMORPGs are a specific type of massively multiplayer online game (MMOG).&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;I'm fairly certain most people grasp what that means but lets look at two specific ideas based on this definition and make sure we're on the same page. Those two ideas are&lt;em&gt; 'virtual world'&lt;/em&gt; and &lt;em&gt;'specific type'&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;A virtual world is a computer rendered world where our avatars will exist and interact with. It is based on the specific type and genre and should encapsulate rules based on that. For example, a realistic modern day genre Military based game should have Air planes and advanced weapons but not magic. Just as a fantasy based MMORPG should probably have magic and various races but not fighter jets and aircraft carriers.&lt;br /&gt;&lt;br /&gt;To continue though, lets look specifically at the specific type of a fantasy based genre and will go into more detail as to what a virtual world for that genre should portray.&lt;br /&gt;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Various races based on the historical lore. Whether that is entirely created from scratch by the developer or based on something like LoTR they should be there and accurate to the lore.&lt;/li&gt;&lt;li&gt;Magic also based on lore that follows (or in some cases) breaks the physics of the world.&lt;/li&gt;&lt;li&gt;The would should accurately portray the physics and realities of the world its rendering. (Fauna, animal life, temperatures etc etc)&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Those three things are the essential principles one should stick to when designing and portraying a virtual world. Three things to worry about yet almost every game gets it wrong. Lets take a few examples from something every MMORPG fan should be able to relate too: LoTR.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;In the movie when Gandalf was in trouble he couldn't use his powers of the mind or even magic to tell his buddies in the elven forest or gimli, legalos etc that he was trapped on a tower and needed help, but in the game you can. &lt;/li&gt;&lt;li&gt;Boromir DIED in the movie... in the game its impossible to die. (Other people died as well Lurtz etc, but in game no one dies)&lt;/li&gt;&lt;li&gt;When Frodo went into a tavern no one screamed Hey theres Frodo of the Fellowship of the RING!! HE HAS THE ONE RING! BANZAII! Instead he was able to hide his identity simply by lying. (Until that fool of a took opened his mouth that is) In game everyone knows your name and guild etc etc.&lt;/li&gt;&lt;li&gt;In the movie terrain hindered movement (except for legalos) in the game it does not.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Lets stop there as we could obviously go on and on. But these are the ones that concern me. In a virtual world all characters do not have tell. It breaks immersion and ruins the flow of the game. This is not a Massive online chat room and we shouldn't treat it as one. Magical means to communicate, messengers or birds are all acceptable ways to communicate and imagine an in game tavern actually having a purpose. (Waiting for friends to arrive) Also I think Next Gen MMORPGs will start to implement in GAME VOIP communication which will help a lot for people who read or type slowly.&lt;/p&gt;&lt;p&gt;Secondly MMORPGs never allow avatars to die. A slight unconsciousness or a black out occurs. You can't have a meaningful life with death. See my &lt;a href="http://shawn-gaming.blogspot.com/2005/03/permadeath.html"&gt;permadeath post&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;Thirdly Floating names and instantly identifying people who are purposely trying to conceal their identity is a problem. UO featured a few ways to hide your identity and then every game since has dumped the feature going for more all seeing accountability and less realism.&lt;/p&gt;&lt;p&gt;Finally the terrain in a virtual world should hinder players. If its cold you need a jacket or you die. If its hot you need to get out of that platemail before you go trouncing through the desert for 120 miles by foot. If there 20 feet of snow your going to need snow shoes or your going to walk VERY slowly.&lt;/p&gt;&lt;p&gt;To conclude, any game that thinks their game is a MMORPG should start with accurately portraying the world their trying to create and not just take the last world and try to haphazardly recreate it. Developers today are adding web browsers, telnet clients, guild/clan/world chat and other features that should really clue in a player looking for a RPG that their game is not going to be it. Developers are losing touch with what a RPG is probably distracted by stupid issues like Kill stealing or ninja looting. Issues which tie up development time and were never a problem to begin with. If someone kill steals, kill them. Its not a problem in games that don't feature some hokey &lt;a href="http://shawn-gaming.blogspot.com/2005/03/alignment-systems.html"&gt;alignment system&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;IMHO any game currently out that calls itself a MMORPG has forgotten what a 'MMORPG' was supposed to be. (And most of the future games with few exceptions don't get it either.)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-112221092065260433?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/112221092065260433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=112221092065260433' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/112221092065260433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/112221092065260433'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2005/07/what-is-mmorpg.html' title='What is a MMORPG?'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-111635550617792879</id><published>2005-05-17T11:40:00.000-07:00</published><updated>2007-05-06T12:52:21.387-07:00</updated><title type='text'>Damion Schubert and Permadeath?</title><content type='html'>Damion Schubert has been visiting the topic of &lt;a href="http://shawn-gaming.blogspot.com/2005/03/permadeath.html"&gt;Permadeath&lt;/a&gt; a few times this year with distaste on his blog.&lt;br /&gt;&lt;br /&gt;In one blog entry he posted the futility of discussing the topic on any forum for a MMORPG. The conversation that ensues is VERY predictable and I think he does a pretty good job of summing it up.&lt;br /&gt;&lt;br /&gt;In yet another entry he questions other issues like: Why the need for Permadeath surfaces in the MMO genre and no other? Why getting rid of high level characters makes any difference? He also predicts we'll never have a MMORPG that features Permadeath. &lt;i&gt;*cough* didn't mourning just release?&lt;/i&gt; Ok so Mourning's idea of Permadeath is pretty primitive (And not really Permadeath) in nature and the game has overall sales totalling less then the number of keys on my keyboard but it is out there. (I didn't buy it) Trials of Ascension however is implementing a REAL permadeath solution: http://www.shadowpool.com&lt;br /&gt;&lt;br /&gt;But lets first look at why Permadeath request only surfaces in MMORPG. (Ok so Counterstrike has permadeath already... Yeah, diablo hardcore.... Ok any strategy game on the market... But Age of Empires would be so much better if when you built your city it was always there when you began the next game.) But lets look at a few games that many cite as not having permadeath: Tribes 2 or Unreal Tournament (You pick the game in this FPS genre) All of these games feature permadeath over time. Look at what you start with: A Character. What can your character gain throughout a game? Points, Weapons, Armor, Strategy points, Flag Captures etc. Now when the game ends everything you've acquired throughout the game is gone. Your back to your starting point, with no points, armor, weapon and essentially reset. You just permadied! The same is true in the strategy genre, every building and troop you created and all the resources your horded are gone and your back to the beginning. In almost any genre permadeath exists EXCEPT MMORPGs and that is why the request is so often made.&lt;br /&gt;&lt;br /&gt;In a MMORPG when you die, nothing is reset no matter how many times you die. It leads to boredom and a sense that your characters actions are futile. Sure you improved your avatar overtime but nothing else you have done means anything in that game world. Thats why when people relate to permadeath in a MMORPG they are so horrified. Without my avatar what would I have? In most games... nothing. That shows that there is a fundamental flaw in the game design. Damion even relates to how he thought about going back to SWG because his high level wookie armorsmith was there and were it not he wouldn't even consider it. I think that kinda illustrates his point of view... A player only has his avatar and building that avatar is the focus of the game. You can't expand much on the genre because of this flaw. Anything that could inhibit or prevent the basic concept of the game, improving your avatar, can't be implemented. If you do implement something that interferes with this core mechanic you have to make sure that disruption is minimal.&lt;br /&gt;&lt;br /&gt;Yes you should be able to improve your avatar but that should not be the focus of the game. &lt;b&gt;First&lt;/b&gt; of all its unrealistic, when Borimir died in LoTR he did not respawn in Rohan with half life and a death shroud and jump on his horse to rejoin the fray. Nor did Lurtz or any of the thousand or so Urak Hai or Orcs. &lt;b&gt;Second&lt;/b&gt; it detracts from the excitement of the game, its tough to get ramped up over combat if death has no effect. Its simply a pointless exchange of blows to 'Test your template' or get a free ride home to reequip. (Or not if you had no items to begin with) Your guild will want to go RAID someone and the Guild leader would say Why? Ok we'll go do some PvP, We'll win or we'll lose and neither they nor us will be worse for the wear. Yey lets go. &lt;b&gt;Third point&lt;/b&gt;, because the focus of the game is solely on improving your avatar then there is no point to anything that does not improve your avatar.&lt;br /&gt;&lt;br /&gt;And why don't we want High Level characters staying that way forever? For alot of the same reasons we want permadeath but also to fully enjoy the entire scope of the game. The lower levels have a tendency to pass by very quickly and you could spend (Take shadowbane for instance) 10 levels in one spot and leave that area of the world never knowing there were other things to explore. (And why would you explore? The goal is to level your avatar as quickly as possible, if you have something that works then why change the next time through) Another point is high level people in a permadeath world will likely get much more attention and their actions in game will mean more. People who acquire fame will also acquire enemies leading to much more engaging political and social environment driven completely by the players. In the last permadeath game I played one character decided he was the King of the town. He then elected a Mayor and a govenor. Everyone thought it was fantastic. But then he decided to make some new laws and post them on the forums. (We had in game bulliten boards) This is when he started to acquire enemies. Now protecting, attacking ignoring the conflict was a complete player generated quest that was active for quite some time. Also the dynamics of the game would change when the core of the game does not revolve solely around improving your avatar. Currently Trials of Ascension seems to grasp at what a virtual world is and what simulating one will mean and the only one whose ruleset would convince me to try the genre again. Until then you can find me in BfME, Unreal Tournament, Tribes2 and soon exclusively in AoE3. (This is RTS3, This is RTS3 . . .)&lt;br /&gt;&lt;br /&gt;&lt;script type="text/javascript"&gt;&lt;!--&lt;br /&gt;google_ad_client = "pub-9508128824514737";&lt;br /&gt;google_ad_width = 125;&lt;br /&gt;google_ad_height = 125;&lt;br /&gt;google_ad_format = "125x125_as_rimg";&lt;br /&gt;google_cpa_choice = "CAAQ0f2XhAIaCEQvQozkK1YVKK2293MwAA";&lt;br /&gt;google_ad_channel = "";&lt;br /&gt;//--&gt;&lt;br /&gt;&lt;/script&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;br /&gt;&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-111635550617792879?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/111635550617792879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=111635550617792879' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/111635550617792879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/111635550617792879'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2005/05/damion-schubert-and-permadeath.html' title='Damion Schubert and Permadeath?'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-111074096727722564</id><published>2005-03-13T11:08:00.000-08:00</published><updated>2007-05-13T11:33:25.570-07:00</updated><title type='text'>Permadeath</title><content type='html'>What is it? What does it mean? Will it work? If you follow the forums of any new MMORPG out there you have probably seen this buzzword brought up quite a bit. (Mayhaps even by me!) But though it is hotly debated it also very misunderstood. So lets define and discuss it.&lt;br /&gt;&lt;br /&gt;‘Perma’ is a latin root which means to stay to the end, last or endure. Death is also derived from a latin root, most commonly Mort… but other roots are related, namely: “nex, mortalitas, mors mortis, letum, plecto aliquem capite, excessum, decessus”. (As a side note many of those would make great character names). So essentially we’re talking about a word that means to stay dead.&lt;br /&gt;&lt;br /&gt;In a permadeath MMORPG the idea is to implement a system where a character could end up in a permanently dead state. &lt;b&gt;Some&lt;/b&gt; examples are:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PdoT:&lt;/b&gt; You will permanently die over time. This has two subclasses, ‘Subclass A’ that accounts for skill and ‘Subclass B’ that does not. In the first you are given X lives and when you run out of them you must reroll but in the latter you are given X time and irregardless of your actions or skill you will reroll when that time is used up.&lt;br /&gt;&lt;b&gt;Iron Man Permadeath:&lt;/b&gt; You get one life. When you die you reroll. (There is the Dungeons and Dragons variation of this that allows you to be resurrected from the dead state by a friend but each resurrection uses up a hard limit. Commonly related to a physical attribute such as health or constitution.)&lt;br /&gt;&lt;b&gt;Watch your step:&lt;/b&gt; This is actually a combination of both Subclasses of PdoT. You are given X lives for X time. Commonly it is X lives per 24 hours. Should you die more then X times in this specific time period then you will reroll, however every X period of times that number will reset. Some allow roll-over lives like a cell phone plan and some don’t.&lt;br /&gt;&lt;br /&gt;Permadeath is a great departure from current games that treat death like unconsciousness. You black out briefly and then awake at some distant spawn point. In fact there is no real death and the concept doesn’t actually exist in most games.&lt;br /&gt;&lt;br /&gt;The fact that most MMORPGs don’t feature a state of permanent death is a big turn off for those that crave a virtual world. It is near impossible to accurately portray a virtual simulation of life that is missing something as common as death. It removes to a degree the concept of skill. Those with more time invested in the game will become more skilled and more powerful then anyone else. It indirectly places too much value on your avatar rather then your avatar’s actions and deeds. It allows players to win against other players.&lt;br /&gt;&lt;br /&gt;Why are MMORPGs just now beginning to incorporate this exciting new feature? Well first of all it’s not really an exciting new feature. Anyone who has played pong or any other arcade game is familiar with the ancient feature. The question really is why has it taken so long for MMORPGs to begin to use it. Well likely because they are designed by older people who believe they will lose players if their ‘Main Avatar’ permanently dies. MMORPGs are designed around credit cards and thus most make it impossible for you to lose. Death can only slow you down, it can never kill you and you can never lose thus you must stick around to win, bubble by bubble, dollar by dollar until the end. Game expansions are designed to be so tedious that even the most skilled player could not conquer it before the next planned expansion can release. It’s a bait and hook tactic and it works for a large majority of the players. The rest get bored and move on to a new game. They normally attribute their move to a new game to boredom, graphics or their whole guild left so their going with them but few every analyze what it is they truly left for.&lt;br /&gt;&lt;br /&gt;As a matter of personal opinion I like PdoT Subclass A in combination with unrestricted PvP and skill based character development. (As opposed to level based) I would like such a game to feature real world simulated physics. I would go so far as to say characters should have to eat, drink and keep their avatars appropriately dressed for their environment. Unrealistic features which turn games into chat rooms should be removed, that is things like Clan talk, Tell, gossip etc. Long distance communication should only be feasible through magic or messengers. The number of lives characters receive should be enough to compensate for lag deaths, network unreliability and bad decisions but few enough to bring about Challenge. Trials of Ascension is such a game that promises to offer this to us players and if it releases I will be there. Comments?&lt;br /&gt;&lt;br /&gt;&lt;!-- Start Slashdot It link --&gt;&lt;br /&gt;&lt;a href="javascript:location.href='http://slashdot.org/bookmark.pl?url='+encodeURIComponent(location.href)+'&amp;title='+encodeURIComponent(document.title)"&gt;&lt;br /&gt;&lt;img src="http://images.slashdot.org/favicon.gif" alt="Slashdot" border="0" height="16" width="16"&gt;&lt;/a&gt; &amp;nbsp;&lt;br /&gt;&lt;a href="javascript:location.href='http://slashdot.org/bookmark.pl?url='+encodeURIComponent(location.href)+'&amp;title='+encodeURIComponent(document.title)"&gt;Slashdot It!&lt;/a&gt;&lt;br /&gt;&lt;!-- End Slashdot It link --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-111074096727722564?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/111074096727722564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=111074096727722564' title='93 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/111074096727722564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/111074096727722564'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2005/03/permadeath.html' title='Permadeath'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>93</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-111017002301495310</id><published>2005-03-06T18:15:00.000-08:00</published><updated>2005-03-06T20:37:07.363-08:00</updated><title type='text'>Alignment Systems</title><content type='html'>If you don't know what an alignment system is allow me to update you.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Praebeo mihi ut doceo vos...&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;When we refer to alignment we are essentially refering to the moralities of your avatar. Is he aligned benevalently, malovently or somewhere in the middle. An alignment system is in its basic essence designed to be a good thing. It is designed to help the players to behave and get a long and is a means of instantaneous justice.&lt;br /&gt;&lt;br /&gt;But are alignment systems needed in a virtual world that is portraying reality? Are we disallowing evil characters or punishing them? Are we encouraging and rewarding players who are deemed to be good? It would seem to me that the online society, were it capable of doing so, would reward those that should be. However you answer there are a few things I want to make I address..&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;There is no all seeing eye that judges us always and instantly punishes us for doing something wrong. (Unless you live with your mom) We want to emulate a real virtual world and yes if someone catches you and chooses to do something about it then your caught, but should you pull of the perfect robbery or murder (virtually speaking) you should be allowed to reap the rewards.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The goal is a virtual world and people want to play and should allowed to play characters of pure evil and malice. After all, we can not have good without evil.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Code, and normally poorly written code, will determine your alignment tendencies based on exactly what happens in game. As an example: Should you accidentally click on the ground dropping your house key and someone wanders by and picks it up, well then they own it. They refuse to give it back and you kill them and take it back... Now your evil. Now the developers want to fix this, so they allow any item dropped to be flagged with a no steal flag for 30 seconds. Now if someone picks up they key you dropped they are flagged evil... Of course this time the guy who picks up your key is your friend and he hands it back to you... Is he still evil? The devs don't have time to mull the over though as there is a bank in the center of town where larry, moe and curly are dropping platinum coins and waiting for noobs to pick them up and thus be flagged evil and slain.&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;But some players cry that we NEED an alignment system to protect them. No they don't. What they need is a meaningful way to protect themselves in game. A way they can respond that griefers will understand. Consider &lt;i&gt;The guild of Stygian (Fictional) has stationed 10 max level (or max skill) warriors outside the gates or Noeveb. (Fictional city populated with mostly new players) Their top twitch gamers each armed with Teamspeak and a keen desire to make sure the new players stay that way.  The new players are getting slaughtered. A few are confused as to how they are even dying. This goes on for about 30 minutes until the Enforcers of Justice (Fictional good guys guild) swings through and kills the invaders on their way somewhere else. Since the Enforcers have warned Stygian of these actions several times they hunt each one down assigning 5 men to each Stygian member and kill each and everyone of them. They even get the guild leader twice! This takes a whole weekend and screenshots are posted as well as a short flash movie showing Stygians Guild Leader dying twice. Its all quite humerous and the Enforcers are on the forums all busy patting themselves on the back for a weekend of fun and chumming it up on the forums. They get PM and Stygian is back in Noeveb this time with 20 members. Nothing has changed. The Stygian Guild members involved in the affair are now aligned as evil and are KOS to most people. (Of course they were before too... But now their aligned as evil.) Should they need a good guy for shopping etc, they'll just log an alternate character.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;All in all an alignment system is pointless and artficially restricts our freedom as players. We should be able to creep through our town through the dead of night after curfew to burgle the rich baron. And yes maybe we'll get caught... But we shouldn't defintely get caught.&lt;br /&gt;&lt;br /&gt;Let the players police the players... To some degree most stories don't even make sense when played in their artfical world. &lt;b&gt;The great menace of evil King Nordstrom came to the Good Kings castle and killed him sending a sliver of hate throughout the world forever.&lt;/b&gt; When in reality... &lt;b&gt;This evil red king guy tried to come to town but he was evil and the guards autokilled. He respawned 17 times before he realized he can't make it to the good kings castle while he's evil. So he spent all night befriending rabbits and giving them carrots until he was good. Once he was blue he went to the kings castle and killed him which turned him red, which made the guards kill him and now they are both spawned in the cemetary and have been fighting there all day... &lt;/b&gt;. Egads...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-111017002301495310?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/111017002301495310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=111017002301495310' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/111017002301495310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/111017002301495310'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2005/03/alignment-systems.html' title='Alignment Systems'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-111014182346368682</id><published>2005-03-06T12:20:00.000-08:00</published><updated>2005-03-06T12:43:43.466-08:00</updated><title type='text'>Forums and Moderators</title><content type='html'>Game forums are not free forums -- Not even if the topic you wish to discuss relates to the game. Should you ever disagree with a moderator or more likely a moderator disagree with you then your tougue will be watched closely and anything that could be interpretted as a bannable offense shall immediately become one for you. Abstract opinons and ideas of your hidden meaning could all be used against you. (Whether you have a hidden meaning or not is not really the point as if you did have a hidden meaning it would be completely missed anyways...)&lt;br /&gt;&lt;br /&gt;I have attempted to speak to the subject of Permadeath on the general forums of darkfall. However it is considered now to be a taboo subject and others are unable to ponder the thought of it without becoming angry no matter how I have brought up the subject. The moderators seem to have made up their mind and that is that. They will no longer listen to even the ideas of such a system... I remember a quote that stated a closed mind is like a closed book, they are both just a lump of wood... (Something like that) But I also remember a Quote from Aristotle:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;It is the mark of an educated mind to be able to entertain a thought without accepting it. Aristotle 384—322 b.c.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Even if you disagree you could consider the concept rather then outright dismiss it. Not that I blame many of the people who disagree with me. Permadeath is a completely new and bizarre concept for most people. And &lt;i&gt;"one of the greatest pains to human nature is the pain of a new idea."&lt;/i&gt; (Walter Bagehot) But I thought in my optimistic way I would get a fair chance to discuss it within the forums of darkfall espcially in light of all the new games that shall be out soon and featuring it. But a fair audience I did not get and though there were some that agreed and listened to me there were many more who hated me for 'Stirring the pot with my outlandish outsider ideas'. To be fair there is a few that listened and disagreed... Not many... In fact I can think of but one... nonetheless, &lt;i&gt;"Anyone can become angry -- that is easy. But to be angry with the right person, to the right degree, at the right time, for the right purpose, and in the right way -- that is not easy.&lt;/i&gt; (Also Aristotle)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-111014182346368682?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/111014182346368682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=111014182346368682' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/111014182346368682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/111014182346368682'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2005/03/forums-and-moderators.html' title='Forums and Moderators'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-110956077819473001</id><published>2005-02-27T19:16:00.000-08:00</published><updated>2005-02-27T19:43:04.573-08:00</updated><title type='text'>MMORPGS controlled by Moderators or the Fans?</title><content type='html'>So who controls MMORPGs these days and their fate? Moderators or the Gamers?&lt;br /&gt;&lt;br /&gt;Because of the following post I was banned from the forums at Darkfallonline.com by of course Brannoc the moderator.... Review and let me know your thoughts... The post itself was deleted from the boards of darkfall.... *sigh*&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I have tried to discuss with you the forum members the merits of Permadeath... Of course every time I attempt to begin the subject it is locked by Brannoc. Many of you agree. I could list 20 names from just my private messages but won't bring the hate upon you that I have had to endure.&lt;br /&gt;&lt;br /&gt;Recently Brannoc locked yet another permadeath post which I replied to that was started by a member named DDT. DDT was an old school DF Fan who wanted DF to break out the shell of the tried and true games and do something orginal. Essentially he wanted a virtual world. The stakes of which him and I could hash out as he wanted one death and I prefer a 100 deaths. Why 100? Well I have explained this before but essentially to brew it down to the coffee of the discussion I want a game that proves to be challenging while not removing the fun from the game. Permadeath in the fashion I prescribe is not a new concept. It has been around since the days of Dikumuds long before most of you ever played what you deem a MMORPG. DikuMUDS features Permadeath in many different forms. The most popular of which was the fates system. A system where there was full PvP and Full loot. You had X lives and your life actions and the gear you acquired all mattered. Should you die you would probably lose all your gear and assuredly lose a fate. Once you ran out of fates you had to reroll. Trust me, it behooved people to behave well in this game and those that chose not to well... most of them were fated rather quickly but some... some were good. VERY good. In fact some were so good we assumed as players that developers must be playing them. Even though as players we had designed characters better then these assassins.... Nonetheless they were hated and hunted. Eventually they would fate. It took time, coordination and a attitude of vigilance but we accomplished it. I lost a mid level and high level character to one paticualry annoying assassin but in the end his final lifepoint was taken by me. What a thrill! What a feeling of exilheration and conquest!&lt;br /&gt;&lt;br /&gt;I'm not here to advocate permadeath in Darkfall, in fact I would if a developer would even discuss it... Perhaps even if a Moderator ALLOWED it to be discussed... But I have posted numerous threads on Permadeath with links to about 30 different websites and articles from game designers to the new york times. I have posted links to other games featuring permadeath and quoted the number of followers of each respective game. I have pointed out the problems of Darkfall and what I think needs to be changed even if that game doesn't feature permadeath. Hell I have even tried to talk to a theoretical discussion where 1 server in all of Darkfalls servers is permadeath server. Believe it or not if Darkfall released tommorow with 99 regular servers and 1 permadeath server people would still fight against the 1 permadeath server. I'm not sure if its a pride thing or a fear of the unknown but I know this: The moderators of this board hate permadeath.&lt;br /&gt;&lt;br /&gt;It got me thinking too. What shapes the future of a game... Personally these days I'm inclined to believe its the moderators. The allow what they want to be discussed and shut down anything they disagree with. Most developers are probably not even inclines to read locked threads as the percieve them to be mindless drivel littered with profanitys....&lt;br /&gt;&lt;br /&gt;Recently I asked Brannoc why he locked the thread on Permadeath:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;I said&lt;/i&gt;&lt;br /&gt;Claus didn't lock it.... Why do you have to?&lt;br /&gt;&lt;br /&gt;Since this is text and you can't see my face, I'm not trying to be cynical but I see no need for you to champion Claus when this topic has been brought up so many times but never allowed to be discussed.&lt;br /&gt;&lt;br /&gt;Now I kind of feel the reason for that is that you yourself don't support Permadeath and lock threads that even touch on the subject but that is just a feeling I have from following the game over the years and should not by interpreted as fact.&lt;br /&gt;&lt;br /&gt;Of course Im not the only one to draw that conclusion but I feel its easier to bump topics of posters who feel simliarly to as I do rather then begin discussions the mods deem pointless but the community may care about. I would like to remind you I have also posted polls you have as of not yet deemed ready for posting and every thread begun by me that features permadeath has been locked by you. (And only you)&lt;br /&gt;&lt;br /&gt;Also I would like to point out that you have kicked me from IRC for even mentioning permadeath and in all of this... I have never once gotten nasty and strayed from being honorable while those that oppose it have insulted me and sworn at me. Seriously how many of my posts have you been forced to delete because of profanity or acting like a fool... On the contrary any post started by me that deals with a subject I know you hate is usually locked.... What words do you have for me?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;and he had this to say...&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Brannoc Said:&lt;/i&gt;&lt;br /&gt;1. Claus himself has told you that permadeath isn't happening. I've told you. Tasos has told you. We've asked you not to continue creating threads telling everyone how it has to be there, you've ignored it. I interpret your current actions as trolling.&lt;br /&gt;&lt;br /&gt;2. I don't recall removing you from IRC, however it runs on Stratics rules. While you might have a persecution complex I'm afraid that neither I or the staff are "out to get you" due to your personal opinions and preferences which you interpret as facts which must be adhered to.&lt;br /&gt;&lt;br /&gt;Simply put I locked your current thread on the topic because it's from 2002. Myself and two other staff members judged your post to be nothing more than trolling in an attempt to draw the producer into a public argument. Such things just won't fly, no matter how badly you believe the game should be made in your vision.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;My reply?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;1.... I would like to discuss this topic with the community not just Claus. (Although he would be a welcome addition seeing as it his game and these are his forums)&lt;br /&gt;&lt;br /&gt;2. Look at any thread I have started featuring the word permadeath and note it has been locked by Brannoc... Also note he is not for permadeath.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;My post Continues&lt;/i&gt;&lt;br /&gt;As for the rest... Truly... Does anyone here think I come here simple to troll? I have been coming to these boards for quite some time and I know I could come up with trolling posts that are less then the average length of my posts... Regarding games being developed in my vision? I believe the mods lock anything that suggests the game wont be developed in their vision. I have tried a single server discussion, a theorectical discussion and a complete imagine a system 10 years down the road discussion... Regardless of how it is phrased the post is locked and/or deleted.... Can't we once just all get along?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-110956077819473001?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/110956077819473001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=110956077819473001' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/110956077819473001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/110956077819473001'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2005/02/mmorpgs-controlled-by-moderators-or.html' title='MMORPGS controlled by Moderators or the Fans?'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10741297.post-110801769194434348</id><published>2005-02-09T22:40:00.000-08:00</published><updated>2005-02-23T07:35:14.380-08:00</updated><title type='text'>Pre-Release Communities</title><content type='html'>&lt;a href="http://df.warcry.com/scripts/columns/view_section.phtml?id=85&amp;site=7"&gt;Ferox on Pre-Release Communities&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So Ferox posted a new article on whether or not pre-beta communities matter. Currently he runs a fan site for the upcoming game &lt;a href="http://www.darkfallonline.com"&gt;DarkFall&lt;/a&gt; and is a fairly active poster. His points being the developers have been silent for quite some time which doesn't seem to bode well for the future of the game and that the developers really don't appreciate all the hard work people like him do for their site. Personally I feel that the fans who do frequent the DF site take comfort in seeing posts from the likes of people like Ferox and other regulars. That is the familiar voices and signatures of the die hard fans.&lt;br /&gt;&lt;br /&gt;When they drop in, (infrequently, usally), some just look to see regular's posts. Sometimes they ask what seems to be a stupid question and the answers to that question are freely available, but not to the them. They don't know where to look and even if they do then they are unlikely to make the effort, esp when its far easier to post a stupid question and immediately get a response. It adds a certain comfort level and hardcore fans provide somewhat of a service to these companies.&lt;br /&gt;&lt;br /&gt;From the developers point of view he may be right. No matter how infequently they post updates many people will never leave until they hear &lt;strong&gt;release&lt;/strong&gt; or &lt;strong&gt;cancelled&lt;/strong&gt;. Even when games are cancelled, the die hard fans stick around for quite some time. Unless the developers close the forums, then the fans (or ex-fans) in this case, goto mmorpg.com or even other games with a similar concept and post there. Its quite common.&lt;br /&gt;&lt;br /&gt;Regarding ideas and concepts... it's really tough for people to add ideas or specific concepts to the minds of developers in a meaningful way. I mean every fan in virtually any game that hasn't been released has a different perspective of what the game will be and really what it is at any given time. &lt;br /&gt;&lt;br /&gt; What would it really be like making a living as an elven thief in the elven village of Neardoaen? No one really knows save the developers (And even they are occasionally guessing at massive multiplayer character dynamics/interaction of their own game).&lt;br /&gt;&lt;br /&gt;Thus while its great to say I want this feature or that feature, integrating any feature into a game many only have a cursorary high level view of is normally a recipe for disaster.&lt;br /&gt;&lt;br /&gt;As a good a example take my stance on Permadeath. I still believe that what I want in a MMORPG is a virtual world with real world physics and a hard limit on respawning to simulate real world death. A hard limit should be large enough to not take the fun out of the game and make death feared yet low enough to provide challenge and a simulated reality for gamers. Limiting the number of respawns also rewards those who prefer not to take risks and hang out in town crafting and socializing while also rewarding those dangerous enough to go out exploring and take risks. (The rewards are different in both cases, Longevity and Glory respectively... Yet even the latter offers a chance for longevity).&lt;br /&gt;&lt;br /&gt;This is my firm view. It has changed and evolved over the years and even some of my view points have changed. Yet it is what I think I would find the most fun and what I would prefer to spend my money on. &lt;br /&gt;&lt;br /&gt;Is this is a fit for some of the upcoming games like Darkfall? Probably not... Could a server in Darkfall be adapted with an alternate ruleset? Perhaps... Unlikely though. Darkfall is not trying to simulate a real world environment. They have unrealistic features such as tell and alignment tracking. (A faerie that knows my every action?) Clan chat, Telepathic toons (You know everyone's name) a fake... or what I like to call a mini-game, 'Siege System' because making a siege system that has any resemblance to reality would just take the fun out of the game and make the game boring for players. How about some creativity... Lets make a siege system that as closely as possible recreates the physics and excitement of a real siege while not taking the fun out of it... Starving a town for month is realistic but not fun, so is their a way we can implement starving a town that is both fun and interesting? People do not want to see their towns destroyed in an hour if it took them months to build? So can we simulate this and make it fun? The answer is yes... In fact the answer should always be yes until its no. And the no better be a compelling reason as the fans for these games have been waiting an awful long time.&lt;br /&gt;&lt;br /&gt;In short Darkfall in its current Faqdition (Condition based on the faq) is not a good fit for almost any feature based on reality. They are creating a game, a game I have played before and enjoyed but have no desire to play again. I havent played Starcraft since Age of Kings released. The innovations in the gameplay and the evolution is too much a stepping stone to drop back to even though I LOVED starcraft. I haven't played Age of Kings since Age of Mythology released. I haven't played Everquest since DAoC released nor DAoC since Shadowbane. And since I left Shadowbane I don't plan on playing another game until the genre takes that next step. That step will likely be taken by Shadowpool with &lt;a href="http://www.shadowpool.com"&gt;Trials of Ascension&lt;/a&gt;. Time will tell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10741297-110801769194434348?l=shawn-gaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://shawn-gaming.blogspot.com/feeds/110801769194434348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10741297&amp;postID=110801769194434348' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/110801769194434348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10741297/posts/default/110801769194434348'/><link rel='alternate' type='text/html' href='http://shawn-gaming.blogspot.com/2005/02/pre-release-communities.html' title='Pre-Release Communities'/><author><name>Shawn</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://4.bp.blogspot.com/-N33aTyzOs0o/TY_F0-PTzsI/AAAAAAAAEB0/P22kUBXUT9g/s220/photo%2B%25284%2529.JPG'/></author><thr:total>1</thr:total></entry></feed>
